using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 声音数据类，存储音乐设置相关信息
/// </summary>
public class SoundData
{
    //音乐开关
    public bool isOnMusic;
    //音效开关
    public bool isOnSoundEffect;
    //音乐大小
    public float musicValue;
    //音效大小
    public float soundEffectValue;
    //是否第一次加载
    public bool notFirst;

}
